The Omnipendium

A wiki for Chaos is Eternal.


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Original Concept by Benjamin Bradford.

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The Empire of the Darkness Flame is a vast and powerful dominion characterized by its deeply entrenched religious, militaristic, and hierarchical structures. Ruled by Emperor Vedaric Nox Rammus and Empress Valex Nox Rammus, who are deified as living gods, the empire extends its influence across multiple realms, each governed by a strict code of power and loyalty.

Founding and Leadership

Vedaric Nox Rammus hails from the realm of Azer_os, a land plagued by an eternal conflict between the living and the dead. Initially a hopeful hero, Vedaric’s fate changed dramatically after his failed duel with the Lich King, the ruler of the undead in Azer_os. With the help of his childhood friend Zebulah, who made a deal with a demon for passage to another realm, Vedaric escaped and began his rise to power, eventually founding the Empire of the Darkness Flame. Zebulah, not bound by the empire’s psychic pledge due to his unique status, remains a close advisor, loyal to the empire rather than to Vedaric personally.

Structure and Hierarchy

The empire is organized into a rigid hierarchy:

The Emperor: EDFπŸŸ©πŸ‘‘VedaricNoxRammus

The Empress: EDFπŸŸ©πŸ‘‘ValexNoxRammus

The High Minister: EDF🟩Zebulah

The Demon Ascendancy

EDF🟩Archdemons

The Demon Ascendancy is a pantheon of seven archdemons, effectively the gods of the Empire of the Darkness Flame directly underneath the Emperor and Empress. These powerful beings embody the dark virtues that underpin the empire’s religious and militaristic structure. Each archdemon represents a unique aspect of how the empire maintains dominion over its subjects.

The Order of Octogrammic Knights

EDF🟩OctogrammicKnights

Below the Archdemons is the Order of the Octogrammic Knights. Eight knights who are the elite enforcers of the empire’s will. Knights must maintain their status through a vote among their peers and can be challenged if their status is in doubt. Ambitions among the knights vary from personal power to true loyalty to the empire.

Great Houses

EDF🟩GreatHouses

The Great Houses are pivotal institutions within the Empire of the Darkness Flame, each representing a foundational magical precept. They serve as the bureaucratic backbone of the empire, managing the day-to-day affairs of its vast organizations and assets. The Great Houses are technically distinct from the cult, but most positions of power within these houses are occupied by cult members. Each house embodies a unique philosophy and magical discipline, fostering a culture of rivalry and excellence. Members of noble families are often assigned to different houses to instill loyalty to the empire above familial ties. The Great Houses are governed by the Penultimate Lords, a council of five, each representing one of the houses.

  1. Verdanthall Specializes in Biomancy, focusing on the manipulation of life and organic processes.
  2. Cogwright Specializes in Technomancy, integrating magic with advanced technology.
  3. Temporus Specializes in Chronomancy, controlling and manipulating time.
  4. Grundstone Specializes in Geomancy, dealing with earth and mineral magic.
  5. Voidhart Specializes in Astromancy, focusing on celestial bodies and space magic.

These houses not only administer the empire but also drive its magical and technological advancements, ensuring the Empire of the Darkness Flame remains a dominant force across realms.

The Cult Academy

The Cult Academy is the primary institution for training the empire’s future leaders and warriors. Each campus may have different methods for processing aspirants:

Cultural and Religious Values

The Empire of the Darkness Flame is not just a political entity but also a deeply religious one. Vedaric and Valex are worshipped as gods, and there is a clergy that does not engage in simple worship but conducts brutal mass sacrifices. This clergy forcibly converts or sacrifices citizens, ultimately aiming to sacrifice the world-soul of their planet to open a door to its netherrealm.

The teachings and practices within the empire deeply integrate religious and militaristic values. The Cult Academy trains students to potentially become part of the divine family of the Emperor and Empress, emphasizing zealous devotion and the aspiration to be revered as deities themselves.

Key Elements and Practices

The Empire of the Darkness Flame is a realm of strict order, profound loyalty, and unrelenting pursuit of power, driven by both its religious fervor and its militaristic rigor.

More Lore

Military and Expansionist Policies:

Originally focused on expansion for expansion’s sake, the empire’s goals shifted to center around Valex and her insatiable appetite for souls after her hatching. Souls are considered the true currency of the empire, essential for spiritual sustenance and for creating perfect soldiers for Hell, who then wage war on their home planes.

The Rule of Strength

The empire has a unique rule where any position, including that of the emperor, can be challenged and taken over by killing the current office holder. Successful challengers to the emperor’s throne are subsumed into Vedaric’s immortal mind, allowing him to inhabit new bodies and extend his reign indefinitely.

Armada of the Dragon:

A significant military aspect of the empire is the Armada of the Dragon, a vast fleet of demonic craft that scouts for worlds to be harvested but never lands on them. They report potential worlds back to the empire for thorough exploitation.

The Empire of the Darkness Flame thus represents a formidable force of conquest and subjugation, driven by religious fervor and an unquenchable thirst for souls, spreading fear and despair across the multiverse.

The Great Work

γŠ™οΈ Secret Knowledge γŠ™οΈ

This following contains information that is not intended to be widely known, not even among readers. Proceed at your own risk.

The end goal of the Empire, given current rulership, is to transform all that exists into pure energy for the Empress to eat for the rest of time.